Tuesday, March 20, 2012

Selecting Interactive Distance Learning Technologies Application Week 3



Untitled Document


 

The scenario I chose to concentrate on this week is the high school history teacher on the west coast that wants her students to take an interactive “tour” of two prominent New York City museums.  However, there is the problem of distance.  I will attempt to “reduce the amount of distance between learners and material resources” as espoused by Simonson, Smaldino, Albright, & Zvacek (2012) via using interactive electronic communications multimedia software applications and tutorials on how to apply them in this context. 

A few methods could be used to accommodate this teacher’s requirement to connect material resources to where the students are able to access them.  Nevertheless, the complexities of this project will depend largely upon the amount of time and money available.  Tight budgets and time constraints will dictate the appropriate approach to use to accomplish the teaching/learning goals.  Paintings are attained from The Virtual Tour of The National Gallery of Art exhibit of Pablo Picasso at the following URL http://www.nga.gov/exhibitions/picassodrawingsinfo.shtm

Alternately, this project can be approached by creating mock-up of desired museum 3D rooms using Google Sketch Up software.  It could feature Picasso paintings placed on walls with arrows that direct movement to different areas around rooms from left to right or vice versa.  Users can click onto a painting that opens another window enlarging the painting for better viewing with a history and description of each painting.  To create 3D objects using Google Sketch Up, navigation tools built into the software system makes it simple and easy to create 3D rooms by clicking and scrolling with a mouse.  Google Sketch Up software and tutorials are downloadable at the following URL address http://sketchup.google.com/intl/en/training/videos/new_to_gsu.html


 

Moreover, static photos of paintings could be inserted into PowerPoint and exported to Camtasia and Flash to embed into a CMS, course management system.  Additionally, videos and links about paintings could also be imported into the CMS where students can discuss, ask questions, and engage in-group activities that broaden their learning experiences. 

For future references, I would direct the teacher to some resources I found at slideshare.net named “Everything You Ever Wanted to Know about How to Create a Virtual Reality Tour” http://www.slideshare.net/JustinTimb/museumvrtoursppt

Another site I found, teaches how to create virtual online tours with heaps of technology references that assist teachers/instructional designers, which can be found at the following URL http://www.educationworld.com/a_curr/curr202.shtml.  Both of these sites help teachers to involve students in how to create their own virtual tours. 

 

References



Education World (n.d.).  Retrieved from http://www.educationworld.com/a_curr/curr202.shtml

Jenny, A. (n.d.).  Creating virtual tours today and tomorrow (mixed virtual tours with photos-and-videos-conference-of-alexandre-jenny-at-palmela-2011.  Retrieved from http://www.slideshare.net/kolor_company/creating-virtual-tours-today-and-tomorrow-mixed-virtual-tours-with-photos-and-videos-conference-of-alexandre-jenny-at-palmela-2011

Museum-VR-Tours.ppt — Presentation Transcript.  Everything You Ever Wanted to Know About How to Create a Virtual Reality Tour http://www.slideshare.net/JustinTimb/museumvrtoursppt

Google Sketch UP (n.d.).  http://sketchup.google.com/intl/en/training/videos/new_to_gsu.html

National Gallery of Art.  (n.d.).  Retrieved from http://www.nga.gov/exhibitions/vgwel.shtm#mac

National Gallery of Art.  (n.d.).  Picasso exhibitions.  Retrieved from http://www.nga.gov/exhibitions/picassodrawingsinfo.shtm

Picasso, P., (n.d.).  Paintings.  Retrieved from http://www.mostinterestingfacts.com/wp-content/uploads/2010/03/most-famous-paintings-in-the-world-The-Dream-by-Pablo-Picasso.jpg

Simonson, M., Smaldino, S., Albright, M., & Zvacek, S. (2012).  Teaching and learning at a distance: Foundations of distance education (4th ed.)  Boston, MA: Allyn & Bacon.

Smithsonian Museum of Natural History.  (n.d.).  Retrieved from   http://www.mnh.si.edu/panoramas/flashVersion/index.html

 



Monday, March 19, 2012

Selecting Interactive Technologies: Example 2

Untitled DocumSelecting a CMS for a Virtual Classroom Environment.

The scenario I chose to concentrate on this week is the high school history teacher on the west coast that wants her students to take an interactive “tour” of two prominent New York City museums. However, there is the problem of distance. I will attempt to “reduce” the amount of distance between learners, material resources, and teacher as espoused by Simonson, Smaldino, Albright, & Zvacek (2012) via using interactive electronic communications multimedia software applications and tutorials on how to apply them in this context. I must create a virtual classroom to meet my obligation as an instructional designer by using a ( CMS) Course Management System that will address the particular constraint of this classroom teacher and that will satisfy her need to connect learners, material resources, and instructor into a high powered interactive collaborative learning environment that will not break the bank.

What is a (CMS) Course Management System?
In order to create a VL or virtual learning environment, I must first research a CMS or Course Management System that is affordable with all the tools needed for two-way communications with learning content. A CMS is essentially a telecommunications software application that allows teachers and students to “connect” with the material resources for interactive asynchronous learning experiences with links to the World Wide Web. Thus, my job as the instructional designer, according to (Simonson, et al., 2012), is to use technology to “increase” the access of the distant learner to the local classroom, to improve access of all learners to resources, and to make the experience of the remote student comparable with the experience of the local learner (p. 27).

The latter describes the functions of distance learning theory, better known as “equivalency theory” which is the process of electronically linking instructor and students at various locations. Keegan (1995), (as cited in Simonson, et al., 2012, p. 50), explain that to “electronically link instructor and students at various locations creates what is called a VL or virtual learning environment or classroom (p. 50). Inside the VL that is hosted by the CMS or Course Management System is where instruction, learning, and material resources all meet in the splendor of distance learning and education. Therefore, the VL is a classroom with learners. material resources, and where the distance educator is responsible for design, overdesign of learning events that provide experiences with equivalent value for learners. In other words, experiences of local learners and the distant learners should have “equivalent value even though these experiences might be quite different” (p. 51).

A Virtual Tour via Using Tech Tools.
As for the above task, a few methods could be used to accommodate this teacher’s constraints of time and distance involved in connecting material resources to where the students are able to access, engage, and interact with them. Nevertheless, the complexities of this project will depend largely upon the amount of time and money available. Tight budgets and time constraints will dictate the appropriate approach to use to accomplish the teaching/learning goals. Paintings are attained from The Virtual Tour of The National Gallery of Art exhibit of Pablo Picasso at the following URL http://www.nga.gov/exhibitions/picassodrawingsinfo.shtm.

Creating Your Own Virtual Tour Using Tech Tools.
Alternately, this project can be approached by creating mock-up of desired museum 3D rooms using Google Sketch Up software. It could feature Picasso paintings placed on walls with arrows that direct movement to different areas around rooms from left to right or vice versa. Users can click onto a painting that opens another window enlarging the painting for better viewing with a history and description of each painting. To create 3D objects using Google Sketch Up, navigation tools built into the software system makes it simple and easy to create 3D rooms by clicking and scrolling with a mouse. Google Sketch Up software and tutorials are downloadable at the following URL http://www.nga.gov/exhibitions/picassodrawingsinfo.shtm

Thursday, March 1, 2012

Golden's Distance Mind Map

Please click on mind map to enlarge.


This is my definition of distance learning expressed in this mind map. My mind map illustrates my idea about distance learning as it has progressed through time from its infancy up to today's high speed electronic communications devices.